Episode #0004 – Anti-Cheat in Online Multiplayer Video Games

In this episode we discuss the difficulty of implementing anti-cheat solutions into online multiplayer video games, both in general and post-launch. As part of that topic, we cover points related to the cost of implementation, security concerns, and overall effectiveness of the various solutions. However, we open the episode with a chat regarding the recent news around the Warner Brothers restructuring of their streaming offerings as well as various other intellectual properties (check out the first link in our sources for more information!)

This episode goes/went live at 9:00 AM CT on 09/01/2022 (exact time of episode availability will vary per platform – Spotify is always live first)

Join the conversation! We’d love for you to tell us about your experience with cheaters in online multiplayer video games, as well as your experience with various anti-cheat solutions in the games you play! Stop by our forums, our Discord, or hit us up on our social media accounts!

Contributors

Tags: #onlinegaming, #anticheat, #vac, #Matt, #Jordyn, #Shaun, #Brent, #eac, #battleye, #kernel

Audio Design

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