Episode #0004 – Anti-Cheat in Online Multiplayer Video Games
In this episode we discuss the difficulty of implementing anti-cheat solutions into online multiplayer video games, both in general and post-launch. As part of that topic, we cover points related to the cost of implementation, security concerns, and overall effectiveness of the various solutions. However, we open the episode with a chat regarding the recent news around the Warner Brothers restructuring of their streaming offerings as well as various other intellectual properties (check out the first link in our sources for more information!)
This episode goes/went live at 9:00 AM CT on 09/01/2022 (exact time of episode availability will vary per platform – Spotify is always live first)
Join the conversation! We’d love for you to tell us about your experience with cheaters in online multiplayer video games, as well as your experience with various anti-cheat solutions in the games you play! Stop by our forums, our Discord, or hit us up on our social media accounts!
Contributors
- Brent
- Matt
- Jordyn
- Shaun
Tags: #onlinegaming, #anticheat, #vac, #Matt, #Jordyn, #Shaun, #Brent, #eac, #battleye, #kernel
Audio Design
- Jordyn
Sources:
- Discovery+ And HBO Max Swap Content As Warner Bros. Discovery Reportedly Plans To Restructure
- What’s the Deal With Anti-Cheat Software in Online Games?
- New Global Survey: Widespread Cheating in Multiplayer Online Games Frustrates Consumers
- Security and Online Gaming: Understanding Anti-Cheat
- Epic has made Easy Anti-Cheat free for game developers
- Riot Games offers up to $100,000 for holes in anti-cheat system of Valorant
- BlackCat Ransomware | Highly-Configurable, Rust-Driven RaaS On The Prowl For Victims – SentinelOne
- Ransomware Group Debuts Searchable Victim Data – Krebs on Security